////////////////////////////////////////////////// // Wolf Climbs the Mountain // tob_tgcw_wolfcm.nss // Tenjac 12/5/07 ////////////////////////////////////////////////// /** @file Wolf Climbs the Mountain Tiger Claw (Strike) Level: Swordsage 6, warblade 6 Prerequisite: Two Tiger Claw maneuvers Initiation Action: 1 full-round action Range: Melee attack Target: One creature You slip between a larger foe's legs and strike its exposed side. You then cover in the shadow of your enemy's bulk. You can use this maneuver only against an opponent of a size category larger than yours. As part of the maneuver, you enter your target's space without provoking an attack of opportunity. You can then attack your target as part of this maneuver. Your attack deals an extra 5d6 points of damage. You remain within your opponent's space after you complete this maneuver. You gain cover against all attacks until the end of the round, including those made by the target. */ #include "tob_inc_move" #include "tob_movehook" #include "prc_inc_combmove" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); effect eNone; object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); if(move.bCanManeuver) { //Size int nSize = PRCGetCreatureSize(oInitiator); int nTargetSize = PRCGetCreatureSize(oTarget); if(nSize == CREATURE_SIZE_SMALL) { if(nTargetSize != CREATURE_SIZE_MEDIUM && nTargetSize != CREATURE_SIZE_LARGE && nTargetSize != CREATURE_SIZE_HUGE && nTargetSize != CREATURE_SIZE_GARGANTUAN && nTargetSize != CREATURE_SIZE_COLOSSAL) { SendMessageToPC(oInitiator, "Target creature is too small."); return; } } if(nSize == CREATURE_SIZE_MEDIUM) { if(nTargetSize != CREATURE_SIZE_LARGE && nTargetSize != CREATURE_SIZE_HUGE && nTargetSize != CREATURE_SIZE_GARGANTUAN && nTargetSize != CREATURE_SIZE_COLOSSAL) { SendMessageToPC(oInitiator, "Target creature is too small."); return; } } //insane amounts of tumble ;p effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_TUMBLE, 50), EffectConcealment(50)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, RoundsToSeconds(1)); //Run to target AssignCommand(oInitiator, ActionForceMoveToObject(oTarget, TRUE)); int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW); DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, d6(5), GetWeaponDamageType(oWeap), "Wolf Climbs the Mountain Hit", "Wolf Climbs the Mountain Miss")); DelayCommand(0.1, TigerBlooded(oInitiator, oTarget)); } }