/* ---------------- White Raven Hammer tob_wtrn_wtrvnhr.nss ---------------- 29/09/07 by Stratovarius */ /** @file White Raven Hammer White Raven (Strike) Level: Crusader 8, Warblade 8 Prerequisite: Three White Raven maneuvers Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature Duration: 1 round. You slam your opponent with a mighty attack to disrupt his senses and leave him unable to defend himself while your allies close to finish him off. If your strike hits, you deal an extra 6d6 damage and your opponent is stunned. */ #include "tob_inc_move" #include "tob_movehook" void TOBAttack(object oTarget, object oInitiator) { effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(6), 0, "White Raven Hammer Hit", "White Raven Hammer Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { effect eLink = ExtraordinaryEffect(EffectVisualEffect(VFX_IMP_FAERIE_FIRE)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget); eLink = ExtraordinaryEffect(EffectStunned()); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }