/* ---------------- Archer's Eye true_utr_archeye ---------------- 1/8/06 by Stratovarius */ /** @file Archer's Eye Level: Evolving Mind 2 Range: 60 feet Target: One Creature Duration: 5 Rounds Spell Resistance: None Save: None Metautterances: Extend Normal: With a few words of Truespeech, you allow your target to strike true with his ranged attacks. Your target gains Blindfight if they are using a ranged weapon. Reverse: Your utterance wards an ally from harm, preventing the arrows of your enemies from finding their mark. Your target gains DR 10/- against piercing, stopping 10 points per TrueSpeaker level, with a max of 100 damage. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { utter.fDur = RoundsToSeconds(5); if(utter.bExtend) utter.fDur *= 2; // This utterance applies only to friends utter.bFriend = TRUE; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_ARCHERS_EYE) { if (GetWeaponRanged(oItem)) { utter.ipIProp1 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_BLINDFIGHT); object oSkin = GetPCSkin(oTrueSpeaker); IPSafeAddItemProperty(oSkin, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); // Visuals utter.eLink = EffectVisualEffect(VFX_DUR_ULTRAVISION); } else FloatingTextStringOnCreature("Your target does not have a ranged weapon equipped. Utterance Failed.", oTrueSpeaker, FALSE); } // The REVERSE effect of the Utterance goes here else /* Effects of UTTER_ARCHERS_EYE_R would be here */ { // Damage Resistance 10 piercing, max of 100 total utter.eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_PIERCING, 10, min((10 * utter.nTruespeakerLevel), 100)), EffectVisualEffect(VFX_DUR_PROTECTION_ARROWS)); } // If either of these ApplyEffect isn't needed, delete it. // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR or Saves stop it // Make sure to delete one if not needed DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }