/* ---------------- Breath of Cleansing true_utr_brthcln ---------------- 3/8/06 by Stratovarius */ /** @file Breath of Cleansing Level: Evolving Mind 4 Range: 60 feet Target: One Creature Duration: 1 Round Spell Resistance: Yes Save: None (Normal) or Fort Negates (Reverse) Metautterances: Extend Normal: With a word, magical breath passes from your mouth to another creature afflicted with harmful magic, cleansing his body of the taint. It will remove any poison, deafness, blindness or daze effect from your target. Reverse: Your words evoke feelings of terror, dread, and awe in your target. Your target is nauseated. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.nSaveType = SAVING_THROW_TYPE_NONE; utter.nSaveThrow = SAVING_THROW_FORT; utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker); utter.fDur = RoundsToSeconds(1); if(utter.bExtend) utter.fDur *= 2; int nSRCheck; int nSaveCheck; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_BREATH_CLEANSING) { // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // This utterance applies only to friends utter.bFriend = TRUE; effect eFear = GetFirstEffect(oTarget); //Get the first effect on the current target while(GetIsEffectValid(eFear)) { if (GetEffectType(eFear) == EFFECT_TYPE_BLINDNESS || GetEffectType(eFear) == EFFECT_TYPE_DEAF || GetEffectType(eFear) == EFFECT_TYPE_POISON || GetEffectType(eFear) == EFFECT_TYPE_DAZED) { //Remove any fear effects and apply the VFX impact RemoveEffect(oTarget, eFear); } //Get the next effect on the target eFear = GetNextEffect(oTarget); } utter.eLink2 = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); } // The REVERSE effect of the Utterance goes here else // UTTER_BREATH_CLEANSING_R { // If the Spell Penetration fails, don't apply any effects // Its done this way so the law of sequence is applied properly nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen); if (!nSRCheck) { // Saving throw nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF); if(!nSaveCheck) { // These creatures cannot be nauseated if (MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_ELEMENTAL && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_OOZE) { // Nauseated: Can't Cast spells or Attack, can only move utter.eLink = EffectNausea(oTarget, utter.fDur); } } } } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Impact Effects SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR stops it if (!nSRCheck && !nSaveCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }