/* ---------------- Energy Vortex true_utr_envrtx ---------------- 2/9/06 by Stratovarius */ /** @file Energy Vortex Level: Perfected Map 2 Range: 100 feet Area: 20' Radius Duration: 1 Minute Spell Resistance: Yes Save: None Metautterances: Extend, Empower Your words transform the nature of the air, turning it from harmless gas into a swirling mass of harmful energy. You fill the air around your foes with energy, dealing 2d6 acid, cold, electrical, or fire damage per round. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTrueSpeaker, (METAUTTERANCE_EXTEND | METAUTTERANCE_EMPOWER), LEXICON_PERFECTED_MAP); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.fDur = RoundsToSeconds(10); if (utter.bExtend) utter.fDur *= 2; if (utter.bEmpower) SetLocalInt(oTrueSpeaker, "UtterEnergyVortexEmpower", TRUE); // The first effect of the Utterance goes here if (utter.nSpellId == UTTER_ENERGY_VORTEX_ACID) { // eLink is used for Duration Effects (Buff/Penalty to AC) utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX); SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_ACID); } // The second effect of the Utterance goes here else if (utter.nSpellId == UTTER_ENERGY_VORTEX_COLD) { // eLink is used for Duration Effects (Buff/Penalty to AC) utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX); SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_COLD); } // The third effect of the Utterance goes here else if (utter.nSpellId == UTTER_ENERGY_VORTEX_ELEC) { // eLink is used for Duration Effects (Buff/Penalty to AC) utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX); SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_ELECTRICAL); } // The fourth effect of the Utterance goes here else /* Effects of UTTER_ENERGY_VORTEX_FIRE here */ { // eLink is used for Duration Effects (Buff/Penalty to AC) utter.eLink = EffectAreaOfEffect(AOE_PER_ENERGY_VORTEX); SetLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage", DAMAGE_TYPE_FIRE); } // If either of these ApplyEffect isn't needed, delete it. // Duration Effects ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, utter.eLink, PRCGetSpellTargetLocation(), utter.fDur); // Clean up the ints here DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "UtterEnergyVortexDamage")); DelayCommand(utter.fDur, DeleteLocalInt(oTrueSpeaker, "UtterEnergyVortexEmpower")); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }