/* ---------------- Magical Contraction true_utr_magcont ---------------- 3/8/06 by Stratovarius */ /** @file Magical Contraction Level: Evolving Mind 4 Range: 60 feet Target: One Creature Duration: 5 Round Spell Resistance: No Save: None Metautterances: Extend Normal: You make your target resilient against magical effects. Your ally gains SR of 11 + Truenamer level. Reverse: A string of complex syllables allows you to enhance the power of an ally's spells for a short time. Your ally's spells are automatically Empowered. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { if(!TruePreUtterCastCode()) return; object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { // This utterance applies only to friends utter.bFriend = TRUE; utter.fDur = RoundsToSeconds(5); if(utter.bExtend) utter.fDur *= 2; // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // This utterance applies only to friends utter.bFriend = TRUE; // The NORMAL effect of the Utterance goes here if(utter.nSpellId == UTTER_MAGICAL_CONTRACTION) { int nSR = 11 + utter.nTruespeakerLevel; // SR utter.eLink = EffectLinkEffects(EffectSpellResistanceIncrease(nSR), EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION)); } // The REVERSE effect of the Utterance goes here else // UTTER_MAGICAL_CONTRACTION_R { // Empower //SetLocalInt(oTarget, "TrueMagicalContraction", TRUE); //DelayCommand(utter.fDur, DeleteLocalInt(oTarget, "TrueMagicalContraction")); utter.eLink = EffectVisualEffect(VFX_DUR_SHIELD_OF_LAW); } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR stops it DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }