/* ---------------- Seize Item true_utr_sezitem ---------------- 17/8/06 by Stratovarius */ /** @file Seize Item Level: Crafted Tool 5 Range: 30 feet Target: One Object Duration: Instantaneous Spell Resistance: Yes Metautterances: None You speak a word to make an object your own, forcing it out of the hands of its owner, if necessary. This utterance brings an object within range to your hand. If it is possessed by another creature, you must make a disarm attempt to gain the item. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); oTarget = CraftedToolTarget(oTrueSpeaker, oTarget); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_NONE, LEXICON_CRAFTED_TOOL); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); int nSRCheck = PRCDoResistSpell(oTrueSpeaker, GetItemPossessor(oTarget), utter.nPen); // If there is no possessor if (GetItemPossessor(oTarget) == OBJECT_INVALID) { // Copy it CopyItem(oTarget, oTrueSpeaker, FALSE); MyDestroyObject(oTarget); // Make sure the item does get destroyed } else if (!nSRCheck) // There is a possessor, so roll SR { int nDisarmDC = GetLevelByClass(CLASS_TYPE_TRUENAMER, oTrueSpeaker) + GetAbilityModifier(ABILITY_INTELLIGENCE, oTrueSpeaker) + d20(); int nOppose = GetAttackBonus(oTrueSpeaker, GetItemPossessor(oTarget), oTarget) + d20(); if (nDisarmDC >= nOppose && GetIsCreatureDisarmable(GetItemPossessor(oTarget)) && !GetPRCSwitch(PRC_PNP_DISARM)) { // Copy it CopyItem(oTarget, oTrueSpeaker, FALSE); MyDestroyObject(oTarget); // Make sure the item does get destroyed } } // Impact Effects ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_FLOATING_DISK), GetLocation(oTarget)); }// end if - Successful utterance }