/* ---------------- Shockwave true_utr_shckwv ---------------- 1/9/06 by Stratovarius */ /** @file Shockwave Level: Perfected Map 1 Range: 100 feet Area: 20' Radius Duration: 1 Round Spell Resistance: No Save: Fortitude Negates Metautterances: Extend By speaking this utterance, you order the air to pulse violently, knocking creatures in the area to the ground. All creatures that fail the Fortitude save take 1d4 damage and are knocked prone for one round. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP); if(utter.bCanUtter) { utter.fDur = RoundsToSeconds(1); if(utter.bExtend) utter.fDur *= 2; utter.nSaveType = SAVING_THROW_TYPE_NONE; utter.nSaveThrow = SAVING_THROW_FORT; int nDamage; effect eExplode = EffectVisualEffect(VFX_PRC_FNF_EARTHQUAKE); effect eVis = EffectVisualEffect(VFX_IMP_LEAF); effect eDam; location lTarget = PRCGetSpellTargetLocation(); //Apply the fireball explosion at the location captured above. ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); //Declare the spell shape, size and the location. Capture the first target object in the shape. object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE); //Cycle through the targets within the spell shape until an invalid object is captured. while (GetIsObjectValid(oTarget)) { // No hitting yourself if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != oTrueSpeaker) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, utter.nSpellId)); //Get the distance between the explosion and the target to calculate delay float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20; //Roll damage for each target nDamage = d4(); eDam = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING); // This is calculated down here because the target's race matters utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker); if(PRCGetIsAliveCreature(oTarget)) { if(!PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, oTrueSpeaker)) { // Apply effects to the currently selected target. DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); } } } //Select the next target within the spell shape. oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE); } DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }