/* ---------------- Shield of the Landscape, Exit true_utr_sldlndb ---------------- 1/9/06 by Stratovarius */ /** @file Shield of the Landscape Level: Perfected Map 1 Range: 100 feet Area: 20' Radius, Centred on Caster Duration: 1 Minute Spell Resistance: No Save: None Metautterances: Extend You cause the ground to alter its basic form, creating cover for you allies. All allies (including you) in the area gain 20% concealment vs Ranged attacks. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { //Declare major variables //Get the object that is exiting the AOE object oTarget = GetExitingObject(); int bValid = FALSE; effect eAOE; if(GetHasSpellEffect(UTTER_SHIELD_LANDSCAPE, oTarget)) { //Search through the valid effects on the target. eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE) && bValid == FALSE) { if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator()) { //If the effect was created by either half of Fog from the Void if(GetEffectSpellId(eAOE) == UTTER_SHIELD_LANDSCAPE) { RemoveEffect(oTarget, eAOE); bValid = TRUE; } } //Get next effect on the target eAOE = GetNextEffect(oTarget); } } }