/* ---------------- Suppress Item true_utr_supitem ---------------- 12/8/06 by Stratovarius */ /** @file Suppress Item Level: Crafted Tool 4 Range: 60 feet Target: One Magic Item Duration: 1 Round, up to five concentration Spell Resistance: Yes Metautterances: Extend Your focus on a magic item keeps it from functioning, turning it grey and rendering it useless. You prevent any magic properties of the item from functioning. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void SuppressItem(object oTrueSpeaker, object oTarget, int nBeats); object GetChest(object oCreature) { object oChest = GetObjectByTag("npf_chest" + ObjectToString(oCreature)); if(oChest == OBJECT_INVALID) { object oWP = GetWaypointByTag("npf_wp_chest_sp"); oChest = CreateObject(OBJECT_TYPE_PLACEABLE, "npf_keep_chest", GetLocation(oWP), FALSE, "npf_chest" + ObjectToString(oCreature)); } return oChest; } void RemoveAllProperties(object oItem, object oPC) { if(DEBUG) DoDebug("ture_utr_supitem: About to remove properties from item: " + DebugObject2Str(oItem)); if(oItem == OBJECT_INVALID) return; int nType = GetBaseItemType(oItem); if(nType == BASE_ITEM_TORCH || nType == BASE_ITEM_TRAPKIT || nType == BASE_ITEM_HEALERSKIT || nType == BASE_ITEM_GRENADE || nType == BASE_ITEM_THIEVESTOOLS || nType == BASE_ITEM_CRAFTMATERIALMED || nType == BASE_ITEM_CRAFTMATERIALSML || nType == 112)//craftbase return; object oWP = GetWaypointByTag("npf_wp_chest_sp"); // Generate UID int nKey = GetLocalInt(GetModule(), "PRC_NullPsionicsField_Item_UID_Counter") + 1; SetLocalInt(GetModule(), "PRC_NullPsionicsField_Item_UID_Counter", nKey); string sKey = IntToString(nKey); if(DEBUG) DoDebug("prc_pow_npfent: Removing itemproperties from item " + DebugObject2Str(oItem) + " with key value of '" + sKey + "' of creature " + DebugObject2Str(oPC)); //object oChest = GetChest(oPC); //object oCopy = CopyObject(oItem, GetLocation(oChest), oChest); // copying original item to a secluded waypoint in the area // and giving it a tag that contains the key string object oCopy = CopyObject(oItem, GetLocation(oWP), OBJECT_INVALID, "npf_item" + sKey); //storing the key value on the original item (key value would point to the copy item) SetLocalString(oItem, "PRC_NullPsionicsField_Item_UID", sKey); //SetLocalObject(oItem, "ITEM_CHEST", oChest); // so the chest can be found //SetLocalObject(oChest, sKey, oCopy); // and referenced in the chest // Stripping original item from all properties itemproperty ip = GetFirstItemProperty(oItem); while(GetIsItemPropertyValid(ip)) { RemoveItemProperty(oItem, ip); ip = GetNextItemProperty(oItem); } } void RestoreAllProperties(object oItem, object oPC, int nSlot = -1) { if(DEBUG) DoDebug("psi_pow_npfext: Attempting to restore itemproperties to: " + DebugObject2Str(oItem)); if(oPC != OBJECT_INVALID) // this is a pc object that has an item in inventory slot or normal inventory { if(oItem == OBJECT_INVALID) oItem = GetItemInSlot(nSlot, oPC); if(oItem == OBJECT_INVALID) return; } //object oChest = GetLocalObject(oItem, "ITEM_CHEST"); // getting the key value - this points to the tag of the copy item string sKey = GetLocalString(oItem, "PRC_NullPsionicsField_Item_UID"); // retrieving the copy item that is in this area object oOriginalItem = GetObjectByTag("npf_item" + sKey); if(DEBUG) DoDebug("psi_pow_npfext: Restoring itemproperties to item: " + DebugObject2Str(oItem) + " with key value of '" + sKey + "' for creature " + DebugObject2Str(oPC)); //object oOriginalItem = GetLocalObject(oChest, sKey); object oNewItem; if(oOriginalItem != OBJECT_INVALID) // item has not been restored yet { // replace current item with original IPCopyItemProperties(oOriginalItem, oItem); DestroyObject(oOriginalItem); // destroy dup item on player //DeleteLocalObject(oChest, GetResRef(oItem)); // so it won't be restored again DeleteLocalString(oItem, "PRC_NullPsionicsField_Item_UID"); } } void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); oTarget = CraftedToolTarget(oTrueSpeaker, oTarget); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); utter.fDur = RoundsToSeconds(5); if(utter.bExtend) utter.fDur *= 2; int nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen); if (!nSRCheck) { // Convert back to rounds int nBeats = FloatToInt(utter.fDur / 6.0); SuppressItem(oTrueSpeaker, oTarget, nBeats); } // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance } void SuppressItem(object oTrueSpeaker, object oTarget, int nBeats) { // Break if they fail concentration or it runs out if (GetBreakConcentrationCheck(oTrueSpeaker) || nBeats == 0) return; // Remove and restore the properties RemoveAllProperties(oTarget, GetItemPossessor(oTarget)); // Has to run before RemoveAll is called again DelayCommand(5.8, RestoreAllProperties(oTarget, GetItemPossessor(oTarget))); // Apply VFX effect eImp = EffectVisualEffect(VFX_IMP_PULSE_BOMB); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImp, GetItemPossessor(oTarget)); DelayCommand(6.0, SuppressItem(oTrueSpeaker, oTarget, nBeats - 1)); }