/* ---------------- Speed of the Zephyr true_utr_zephyr ---------------- 1/8/06 by Stratovarius */ /** @file Speed of the Zephyr Level: Evolving Mind 2 Range: 60 feet Target: One Creature Duration: 5 Round Spell Resistance: Yes Save: None Metautterances: Extend Normal: You urge your ally on to greater speed with this utterance. Your ally gains 20' per round speed boost. Reverse: The target of this utterance cannot move as quickly as it had just a moment before. Your target takes a 10' per round speed penalty. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND); if(utter.bCanUtter) { utter.fDur = RoundsToSeconds(5); if(utter.bExtend) utter.fDur *= 2; utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); int nSRCheck; // The NORMAL effect of the Utterance goes here if (utter.nSpellId == UTTER_SPEED_ZEPHYR) { // Used to Ignore SR in Speak Unto the Masses for friendly utterances. utter.bIgnoreSR = TRUE; // This utterance applies only to friends utter.bFriend = TRUE; // Movement boost utter.eLink = EffectMovementSpeedIncrease(66); // Impact VFX utter.eLink2 = EffectVisualEffect(VFX_IMP_HASTE); } // The REVERSE effect of the Utterance goes here else // UTTER_SPEED_ZEPHYR_R { // If the Spell Penetration fails, don't apply any effects nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen); if (!nSRCheck) { // eLink is used for Duration Effects (Speed Decrease) utter.eLink = EffectMovementSpeedDecrease(33); // Impact VFX utter.eLink2 = EffectVisualEffect(VFX_IMP_SLOW); } } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Impact Effects SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, oTarget); // Speak Unto the Masses. Swats an area with the effects of this utterance DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter); // Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here. // The utterance isn't active if SR stops it if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }