#include "prc_alterations" void main() { if (GetHasSpellEffect(SPELL_FURIOUS_ASSAULT)) { PRCRemoveSpellEffects(SPELL_FURIOUS_ASSAULT,OBJECT_SELF,OBJECT_SELF); string nMes = "*Furious Assault Mode Deactivated*"; FloatingTextStringOnCreature(nMes, OBJECT_SELF, FALSE); } else { ApplyEffectToObject(DURATION_TYPE_PERMANENT,ExtraordinaryEffect(EffectLinkEffects(EffectModifyAttacks(1),EffectAttackDecrease(2))),OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_LOS_HOLY_20),OBJECT_SELF,2.0); string nMes = "*Furious Assault Mode Activated*"; FloatingTextStringOnCreature(nMes, OBJECT_SELF, FALSE); } }