#include "x2_inc_switches" void main() { ExecuteScript("nw_ch_acani9", OBJECT_SELF); //lootable, but not ressurectable SetLootable(OBJECT_SELF, TRUE); SetIsDestroyable(FALSE, FALSE, TRUE); //fix attack count int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS); if (nNumber >0 ) { SetBaseAttackBonus(nNumber); } }