/* Dirgesinger's Song of Bolstering */ #include "prc_inc_spells" void main() { if (!GetHasFeat(FEAT_BARD_SONGS, OBJECT_SELF)) { FloatingTextStrRefOnCreature(85587,OBJECT_SELF); // no more bardsong uses left return; } DecrementRemainingFeatUses(OBJECT_SELF, FEAT_BARD_SONGS); if (PRCGetHasEffect(EFFECT_TYPE_SILENCE,OBJECT_SELF)) { FloatingTextStrRefOnCreature(85764,OBJECT_SELF); // not useable when silenced return; } //Declare major variables object oPC = OBJECT_SELF; int nDuration = 15; int nBoost = GetLevelByClass(CLASS_TYPE_BARD) + GetLevelByClass(CLASS_TYPE_DIRGESINGER); effect eTurn = EffectTurnResistanceIncrease(nBoost); eTurn = ExtraordinaryEffect(eTurn); effect eVis = EffectVisualEffect(VFX_DUR_BARD_SONG); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink = EffectLinkEffects(eTurn, eDur); effect eImpact = EffectVisualEffect(VFX_IMP_HEAD_SONIC); effect eFNF = EffectVisualEffect(VFX_FNF_LOS_EVIL_30); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(OBJECT_SELF)); object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); while(GetIsObjectValid(oTarget)) { // * GZ Oct 2003: If we are silenced, we can not benefit from bard song if (!PRCGetHasEffect(EFFECT_TYPE_SILENCE,oTarget) && !PRCGetHasEffect(EFFECT_TYPE_DEAF,oTarget)) { if (GetIsFriend(oTarget) && MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); } } oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); } }