// Written by Stratovarius // Turns Attune Gem on and off. void main() { object oPC = OBJECT_SELF; string nMes = ""; if(!GetLocalInt(oPC, "AttuneGem")) { SetLocalInt(oPC, "AttuneGem", TRUE); nMes = "*Attune Gem Activated*"; } else { // Removes effects DeleteLocalInt(oPC, "AttuneGem"); nMes = "*Attune Gem Deactivated*"; } FloatingTextStringOnCreature(nMes, oPC, FALSE); }