//:://///////////////////////////////////////////// //:: OnActivateItem eventscript //:: prc_onactivate //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { if(DEBUG) DoDebug("prc_onactivate executing"); object oItem = GetItemActivated(); object oPC = GetItemActivator(); string sTag = GetTag(oItem); // Tag-based scripting hook for PRC items SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE); ExecuteScript("is_"+sTag, OBJECT_SELF); // One of the Epic Seed books. if(GetStringLeft(sTag, 8) == "EPIC_SD_") ExecuteScript("activate_seeds", oPC); // One of the Epic Spell books. if(GetStringLeft(GetResRef(oItem), 8) == "epic_sp_") ExecuteScript("activate_epspell", oPC); // "A Gem Caged Creature" item received from the epic spell Gem Cage. if(sTag == "IT_GEMCAGE_GEM") ExecuteScript("run_gemcage_gem", oPC); // "Whip of Shar" item received from the epic spell Whip of Shar. if(sTag == "WhipofShar") ExecuteScript("run_whipofshar", oPC); //rest kits if(GetPRCSwitch(PRC_SUPPLY_BASED_REST)) ExecuteScript("sbr_onactivate", oPC); // Execute scripts hooked to this event for the player and item triggering it ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONACTIVATEITEM); ExecuteAllScriptsHookedToEvent(oItem, EVENT_ITEM_ONACTIVATEITEM); }