//:://///////////////////////////////////////////// //:: OnCutsceneAbort eventscript //:: prc_oncutabort //::////////////////////////////////////////////// #include "prc_alterations" void main() { // Execute scripts hooked to this event for the player triggering it object oPC = GetLastPCToCancelCutscene(); ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONCUTSCENEABORT); }