//:://///////////////////////////////////////////// //:: [Censure Daemons] //:: [prc_s_censuredm.nss] //::////////////////////////////////////////////// //:: All allies in the area are immune to fear //:: and other mind effects created by outsiders //::////////////////////////////////////////////// //:: Created By: Aaon Graywolf //:: Created On: Mar 17, 2004 //::////////////////////////////////////////////// #include "prc_alterations" void HeavenDevotion(object oTarget) { effect eMind = VersusRacialTypeEffect(EffectSavingThrowIncrease(SAVING_THROW_WILL, 4, SAVING_THROW_TYPE_MIND_SPELLS), RACIAL_TYPE_OUTSIDER); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget); } void main() { object oTarget = GetEnteringObject(); if(GetIsFriend(oTarget, GetAreaOfEffectCreator())) { //Declare major variables effect eFear = VersusRacialTypeEffect(EffectImmunity(IMMUNITY_TYPE_FEAR), RACIAL_TYPE_OUTSIDER); effect eSave = VersusRacialTypeEffect(EffectSavingThrowIncrease(SAVING_THROW_WILL, 4, SAVING_THROW_TYPE_FEAR), RACIAL_TYPE_OUTSIDER); effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR); effect eLink = EffectLinkEffects(eDur, eFear); effect eLink2 = EffectLinkEffects(eDur, eSave); //Apply the VFX impact and effects // Caster is immune to fear from outsiders // Allies get +4 bonus vs fear from outsiders. if (oTarget == GetAreaOfEffectCreator()) { ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); } else { ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget); } // Heavenly Devotion for allies if (GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, GetAreaOfEffectCreator()) >= 5) { HeavenDevotion(oTarget); } } }