#include "prc_inc_burn" void main() { object oPC = OBJECT_SELF; int nBurn = BurnSpell(oPC); if(!nBurn) { //FloatingTextStringOnCreature("You do not have a spell of that level to burn", oPC, FALSE); return; } effect eLink = EffectVisualEffect(PSI_DUR_SHADOW_BODY); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, 6.0); SetLocalInt(oPC, "SacredStrike", nBurn); DelayCommand(0.1, ExecuteScript("prc_sneak_att", oPC)); DelayCommand(6.0, DeleteLocalInt(oPC, "SacredStrike")); DelayCommand(6.1, ExecuteScript("prc_sneak_att", oPC)); }