/** * @file * Spellscript for Blackrazor SLAs * */ #include "prc_inc_template" #include "prc_inc_s_det" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; object oWOL = GetItemPossessedBy(oPC, "WOL_Blackrazor"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_BLACKRAZOR_KNELL: { nCasterLevel = GetHitDice(oPC); nSpell = SPELL_DEATH_KNELL; nDC = 12 + GetAbilityModifier(ABILITY_CHARISMA, oPC); nUses = 1; if (GetHitDice(oPC) >= 13 && GetHasFeat(FEAT_LESSER_LEGACY, oPC)) nUses = 3; if (GetHitDice(oPC) >= 17 && GetHasFeat(FEAT_GREATER_LEGACY, oPC)) nUses = 999; break; } case WOL_BLACKRAZOR_DETECT: { nCasterLevel = 5; if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_DIVINATION); float fDuration = TurnsToSeconds(nCasterLevel); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_DETECT), oPC, fDuration); DetectRaceAura(0, -1, GetLocation(oPC), VFX_BEAM_ODD, FeetToMeters(60.0)); PRCSetSchool(); nUses = 3; break; } case WOL_BLACKRAZOR_HASTE: { nCasterLevel = 10; nSpell = SPELL_HASTE; nUses = 1; break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); if (nSpell > 0) DoRacialSLA(nSpell, nCasterLevel, nDC); }