/** * @file * Spellscript for Desert Wind SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; object oWOL = GetItemPossessedBy(oPC, "WOL_DesertWind"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_DW_FIERY_SLASH: { nCasterLevel = 5; nSpell = SPELL_BURNING_HANDS; nUses = 3; nDC = 11; if (11 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC) nDC = 11 + GetAbilityModifier(ABILITY_CHARISMA, oPC); break; } case WOL_DW_HOWLING_WIND: { nCasterLevel = 5; nSpell = SPELL_GUST_OF_WIND; nUses = 3; nDC = 13; if (12 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC) nDC = 12 + GetAbilityModifier(ABILITY_CHARISMA, oPC); break; } case WOL_DW_FAN_FLAMES: { nCasterLevel = 10; nSpell = SPELL_FIREBALL; nUses = 1; nDC = 14; if (13 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC) nDC = 13 + GetAbilityModifier(ABILITY_CHARISMA, oPC); SetLocalInt(oPC, "WOL_DesertWindFireball", TRUE); DelayCommand(2.0, DeleteLocalInt(oPC, "WOL_DesertWindFireball")); break; } case WOL_DW_DUST_DESERT: { nCasterLevel = 15; nSpell = SPELL_DISINTEGRATE; nUses = 1; nDC = 19; if (16 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC) nDC = 16 + GetAbilityModifier(ABILITY_CHARISMA, oPC); break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }