/** * @file * Spellscript for Hillcrusher SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; int nInstant = FALSE; object oWOL = GetItemPossessedBy(oPC, "WOL_Hillcrusher"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_HILLCRUSHER_EARTHEN_MIGHT: { nCasterLevel = 7; nSpell = SPELL_ENLARGE_PERSON; nUses = 1; nInstant = TRUE; break; } case WOL_HILLCRUSHER_SOFTEN_EARTH: { nCasterLevel = 7; nSpell = SPELL_GREASE; nUses = 2; break; } case WOL_HILLCRUSHER_FANGS_OF_STONE: { nCasterLevel = 13; nSpell = SPELL_SUDDEN_STALAGMITE; nUses = 2; break; } case WOL_HILLCRUSHER_RAISE_THE_EARTH: { nCasterLevel = 15; nSpell = SPELL_BONES_OF_THE_EARTH; nUses = 2; break; } case WOL_HILLCRUSHER_SHAKE_THE_EARTH: { nCasterLevel = 17; nSpell = SPELL_EARTHQUAKE; nUses = 1; break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC, nInstant); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }