/** * @file * Spellscript for Umbral Awn SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; int nInstant = FALSE; object oWOL = GetItemPossessedBy(oPC, "WOL_Umbral"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC) && GetItemPossessedBy(oPC, "WOL_Infiltrator") != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC)) return; switch(nSLA){ case WOL_UMBRAL_INCORP: { nUses = 3; // Check uses per day. if (nUses > GetLegacyUses(oPC, nSLA)) { SetLegacyUses(oPC, nSLA); SetIncorporeal(oPC, 6.0f, 2); } break; } case WOL_UMBRAL_INVIS: { nCasterLevel = 10; nSpell = SPELL_INVISIBILITY; nUses = 999; break; } case WOL_UMBRAL_SPEED_WEAPON: { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectModifyAttacks(1)), oPC, 9999.0); break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC, nInstant); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }