/** * @file * Spellscript for Ur SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); object oWOL = GetItemPossessedBy(oPC, "WOL_Ur"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_UR_SWIFT: { nUses = 3; // Check uses per day. if (nUses > GetLegacyUses(oPC, nSLA)) { SetLegacyUses(oPC, nSLA); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectMovementSpeedIncrease(99)), oPC, 6.0); } break; } case WOL_UR_HEALING: { nCasterLevel = 15; nSpell = SPELL_CURE_CRITICAL_WOUNDS; nUses = 2; break; } case WOL_UR_SAVAGE: { nUses = 1; // Check uses per day. if (nUses > GetLegacyUses(oPC, nSLA)) { SetLegacyUses(oPC, nSLA); effect eLink = EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_DEATH), EffectImmunity(IMMUNITY_TYPE_POISON)); eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_FEAR)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oPC, 60.0); SetImmortal(oPC, TRUE); DelayCommand(60.0, SetImmortal(oPC, FALSE)); } break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }