/*::////////////////////////////////////////////// //:: Spell Name Cursed Water //:: Spell FileName PHS_M_CurseWater //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Cursed Water: Cursed water damages good outsiders almost as if it were acid. A flask of cursed water can be thrown as a splash weapon. Treat this attack as a ranged touch attack, with a maximum range of 8M. A direct hit by a flask of holy water deals 2d4 points of damage to a good outsider. Each such creature within 1.67M (5 feet) of the point where the flask hits takes 1 point of damage from the splash. Temples to evil deities sell cursed water at cost (making no profit). //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// As above, damage similar to Biowares. This is required for the Curse Water spell. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Use the function to do the hit, blast ETC PHS_Grenade(d4(2), 1, VFX_IMP_HEAD_EVIL, VFX_IMP_PULSE_NEGATIVE, DAMAGE_TYPE_NEGATIVE, RADIUS_SIZE_FEET_5, OBJECT_TYPE_CREATURE, RACIAL_TYPE_OUTSIDER, RACIAL_TYPE_ALL, ALIGNMENT_GOOD); }