/*::////////////////////////////////////////////// //:: Spell Name Levitate //:: Spell FileName PHS_S_Levitate //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Transmutation Level: Sor/Wiz 2 Components: V, S, F Casting Time: 1 standard action Range: Personal or close (8M) Target: You or one willing creature or one object (total weight up to 100 lb./level) Duration: 1 min./level (D) Saving Throw: None Spell Resistance: No Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1. Focus: Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Placeholder script. Duh, no Z axis... DM spell or limited flying up cliffs for sure. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { }