/*::////////////////////////////////////////////// //:: Spell Name Dirge of Discord //:: Spell FileName XXX_S_DirgeofDis //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Enchantment (Compulsion) [Chaos, Sonic] Level: Clr 5 Components: V, S, F Casting Time: 1 standard action Range: Close (8M) Area: 6.67M-radius spread (20-ft.) Duration: 2d4 rounds + 1 round/level Saving Throw: Will negates Spell Resistance: Yes Source: Various (WotC) This spell creates an unholy, chaotic dirge that fills the subject's head with the screams of the dying, the wailing of the damned, and the howling of the mad. Affected creatures suffer a -4 profane penalty to attack rolls and Concentration checks, a -8 enhancement penalty to effective Dexterity (with Reflex saves reduced accordingly for the spell's duration), and halved movement due to the subject's equilibrium being thrown off by the dirge. Focus: A tiny urn containing some ashes of a destrachan. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// As the spell says. Note that the urn focus isn't in yet. Wizards spellbook spell. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_INC_SPELLS" void main() { // Spell Hook Check. if(!SMP_SpellHookCheck(SMP_SPELL_DIRGE_OF_DISCORD)) return; // Declare major variables object oCaster = OBJECT_SELF; object oTarget; location lTarget = GetSpellTargetLocation(); int nCasterLevel = SMP_GetCasterLevel(); int nSpellSaveDC = SMP_GetSpellSaveDC(); int nMetaMagic = SMP_GetMetaMagicFeat(); // Duration: 2d4 + 1 round/level float fDuration; // Declare Effects effect eDex = EffectAbilityDecrease(ABILITY_DEXTERITY, 8); effect eConcentration = EffectSkillDecrease(SKILL_CONCENTRATION, 4); effect eAttack = EffectAttackDecrease(4); effect eSlow = EffectMovementSpeedDecrease(50); effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); // Link effects effect eLink = EffectLinkEffects(eDex, eConcentration); eLink = EffectLinkEffects(eLink, eAttack); eLink = EffectLinkEffects(eLink, eSlow); eLink = EffectLinkEffects(eLink, eDur); eLink = EffectLinkEffects(eLink, eCessate); // Apply AOE location explosion effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_20); SMP_ApplyLocationVFX(lTarget, eImpact); // Get all targets in a sphere, 6.67M radius, all creatures oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 6.67, lTarget, TRUE, OBJECT_TYPE_CREATURE); // Loop targets while(GetIsObjectValid(oTarget)) { // PvP Check if(!GetIsReactionTypeFriendly(oTarget, oCaster) && // Make sure they are not immune to spells !SMP_TotalSpellImmunity(oTarget)) { //Fire cast spell at event for the specified target SMP_SignalSpellCastAt(oTarget, SMP_SPELL_DIRGE_OF_DISCORD); // Spell resistance And immunity checking. if(!SMP_SpellResistanceCheck(oCaster, oTarget)) { // Other immunities: Must be able to hear! if(SMP_GetCanHear(oTarget)) { // Roll will save to negate if(!SMP_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_SONIC)) { // Roll/get duration fDuration = SMP_GetRandomDuration(SMP_ROUNDS, 4, 2, nMetaMagic, nCasterLevel); // Apply effects for fDuration SMP_ApplyDuration(oTarget, eLink, fDuration); } } } } // Get Next Target oTarget = GetNextObjectInShape(SHAPE_SPHERE, 6.67, lTarget, TRUE, OBJECT_TYPE_CREATURE); } }