//:://///////////////////////////////////////////// //:: [Dominate Person] //:: [NW_S0_DomPers.nss] //:: Copyright (c) 2000 Bioware Corp. //::////////////////////////////////////////////// //:: Will save or the target is dominated for 1 round //:: per caster level. //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 29, 2001 //::////////////////////////////////////////////// //:: Last Updated By: Preston Watamaniuk, On: April 6, 2001 //:: Last Updated By: Preston Watamaniuk, On: April 10, 2001 //:: VFX Pass By: Preston W, On: June 20, 2001 //:: modified by mr_bumpkin Dec 4, 2003 #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT); /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = PRCGetSpellTargetObject(); effect eDom = EffectCutsceneDominated(); // Allows multiple dominated creatures eDom = PRCGetScaledEffect(eDom, oTarget); effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); //Link duration effects effect eLink = EffectLinkEffects(eMind, eDom); eLink = EffectLinkEffects(eLink, eDur); effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); int nMetaMagic = PRCGetMetaMagicFeat(); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nCasterLevel = CasterLvl; int nDuration = 2 + nCasterLevel/3; nDuration = PRCGetScaledDuration(nDuration, oTarget); int nRacial = MyPRCGetRacialType(oTarget); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOMINATE_PERSON, FALSE)); nCasterLevel +=SPGetPenetr(); //Make sure the target is a humanoid if(!GetIsReactionTypeFriendly(oTarget)) { if ((nRacial == RACIAL_TYPE_DWARF) || (nRacial == RACIAL_TYPE_ELF) || (nRacial == RACIAL_TYPE_GNOME) || (nRacial == RACIAL_TYPE_HALFLING) || (nRacial == RACIAL_TYPE_HUMAN) || (nRacial == RACIAL_TYPE_HALFELF) || (nRacial == RACIAL_TYPE_HALFORC)) { //Make SR Check if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel)) { //Make Will Save if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, 1.0)) { //Check for metamagic extension if (nMetaMagic & METAMAGIC_EXTEND) { nDuration = nDuration * 2; } // Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS)) { //Apply linked effects and VFX impact DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } } } } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the local integer storing the spellschool name }