//::////////////////////////////////////////////// //:: FileName: "ss_ep_epicrepuls" /* Purpose: Epic Repulsion - repel a specific creature type for 24 hours. */ //::////////////////////////////////////////////// //:: Created By: Boneshank //:: Last Updated On: //::////////////////////////////////////////////// #include "prc_alterations" #include "inc_epicspells" //#include "x2_inc_spellhook" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION); if (!X2PreSpellCastCode()) { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); return; } if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_EP_RPLS)) { object oTarget = PRCGetSpellTargetObject(); location lTarget = GetLocation(oTarget); effect eVis = EffectVisualEffect(VFX_FNF_PWSTUN); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget); SetLocalObject(OBJECT_SELF, "oRepulsionTarget", oTarget); AssignCommand(OBJECT_SELF, ActionStartConversation(OBJECT_SELF, "ss_ep_repulsion", TRUE, FALSE)); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); }