//:://///////////////////////////////////////////// //:: Time Stop //:: NW_S0_TimeStop.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* //::////////////////////////////////////////////// //:: FileName: "ss_ep_grtimestop" /* Purpose: Greater Timestop - in all ways this spell is the same as Timestop except for the duration, which is doubled. */ //::////////////////////////////////////////////// //:: Created By: Boneshank //:: Last Updated On: March 11, 2004 //::////////////////////////////////////////////// #include "prc_alterations" #include "inc_timestop" #include "inc_epicspells" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION); int nDuration = d4(2)+2; if (!X2PreSpellCastCode()) { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); return; } if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_GR_TIME)) { location lTarget = PRCGetSpellTargetLocation(); effect eVis = EffectVisualEffect(VFX_FNF_TIME_STOP); effect eTime = EffectTimeStop(); float fDuration = RoundsToSeconds(nDuration); if(GetPRCSwitch(PRC_TIMESTOP_BIOWARE_DURATION)) fDuration = 18.0; if(GetPRCSwitch(PRC_TIMESTOP_LOCAL)) { eTime = EffectAreaOfEffect(VFX_PER_NEW_TIMESTOP); eTime = EffectLinkEffects(eTime, EffectEthereal()); if(GetPRCSwitch(PRC_TIMESTOP_NO_HOSTILE)) { object oCaster = OBJECT_SELF; AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BULLETS, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_ARROWS, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_BOLTS, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oCaster),fDuration); AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyNoDamage(), GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oCaster),fDuration); DelayCommand(fDuration, RemoveTimestopEquip()); /* string sSpellscript = PRCGetUserSpecificSpellScript(); DelayCommand(fDuration, PRCSetUserSpecificSpellScript(sSpellscript)); PRCSetUserSpecificSpellScript("tsspellscript"); now in main spellhook*/ } } SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_TIME_STOP, FALSE)); DelayCommand(0.75, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTime, OBJECT_SELF, fDuration, TRUE, -1, GetTotalCastingLevel(OBJECT_SELF))); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); }