//:://///////////////////////////////////////////// //:: Persistant array simulation include //:: inc_pers_array //::////////////////////////////////////////////// /** @file Persistant array simulation include This file defines a set of functions for creating and manipulating persistant arrays, which are implemented as persistant local variables on some holder creature. Notes: * Arrays are dynamic and may be increased in size by just _set_'ing a new element * There are no restrictions on what is in the array (can have multiple types in the same array) * Arrays start at index 0 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// ///////////////////////////////////// // Functions ///////////////////////////////////// /** * Creates a new persistant array on the given storage creature. * If an array with the same name already exists, the function * errors. * * @param store The creature to use as holder for the array * @param name The name of the array * @return SDL_SUCCESS if the array was successfully created, * one of SDL_ERROR_* on error. */ int persistant_array_create(object store, string name); /** * Deletes a persistant array, erasing all it's entries. * * @param store The creature which holds the array to delete * @param name The name of the array * @return SDL_SUCCESS if the array was successfully deleted, * one of SDL_ERROR_* on error */ int persistant_array_delete(object store, string name); /** * Stores a string in a persistant array. * * @param store The creature holding the array * @param name The name of the array * @param i The index to store the string at * @param entry The string to store * @return SDL_SUCCESS if the store was successfull, SDL_ERROR_* on error. */ int persistant_array_set_string(object store, string name, int i, string entry); /** * Stores an integer in a persistant array. * * @param store The creature holding the array * @param name The name of the array * @param i The index to store the integer at * @param entry The integer to store * @return SDL_SUCCESS if the store was successfull, SDL_ERROR_* on error. */ int persistant_array_set_int(object store, string name, int i, int entry); /** * Stores a float in a persistant array. * * @param store The creature holding the array * @param name The name of the array * @param i The index to store the float at * @param entry The float to store * @return SDL_SUCCESS if the store was successfull, SDL_ERROR_* on error. */ int persistant_array_set_float(object store, string name, int i, float entry); /** * Stores an object in a persistant array. * * @param store The creature holding the array * @param name The name of the array * @param i The index to store the object at * @param entry The object to store * @return SDL_SUCCESS if the store was successfull, SDL_ERROR_* on error. */ int persistant_array_set_object(object store, string name, int i, object entry); /** * Gets a string from a persistant array. * * @param store The creature holding the array * @param name The name of the array * @param i The index to retrieve the string from * @return The value contained at the index on success, * "" on error */ string persistant_array_get_string(object store, string name, int i); /** * Gets an integer from a persistant array. * * @param store The creature holding the array * @param name The name of the array * @param i The index to retrieve the integer from * @return The value contained at the index on success, * 0 on error */ int persistant_array_get_int(object store, string name, int i); /** * Gets a float from a persistant array. * * @param store The creature holding the array * @param name The name of the array * @param i The index to retrieve the float from * @return The value contained at the index on success, * 0.0f on error */ float persistant_array_get_float(object store, string name, int i); /** * Gets an object from a persistant array. * * @param store The creature holding the array * @param name The name of the array * @param i The index to retrieve the object from * @return The value contained at the index on success, * OBJECT_INVALID on error */ object persistant_array_get_object(object store, string name, int i); /** * Removes all entries in the array with indexes greater than or equal to * the new size and sets the array size to be equal to the new size. * * @param store The creature holding the array * @param name The name of the array * @param size_new The new number of entries in the array * @return SDL_SUCCESS on successful resize, SDL_ERROR_* on * error */ int persistant_array_shrink(object store, string name, int size_new); /** * Gets the current size of the array. This is one greater * than the index of highest indexed element the array * has contained since the last array_shrink or the new size * specified by the last array_shrink, whichever is greater. * * @param store The creature holding the array * @param name The name of the array * @return The size of the array, or -1 if the specified * array does not exist. */ int persistant_array_get_size(object store, string name); /** * Checks whether the given persistant array exists. * * @param store The creature holding the array * @param name The name of the array * @return TRUE if the array exists, FALSE otherwise. */ int persistant_array_exists(object store, string name); ///////////////////////////////////// // Includes ///////////////////////////////////// #include "inc_persist_loca" #include "prc_inc_array" // yes this is also got via inc_persist_loca if rather indirectly ///////////////////////////////////// // Implementation ///////////////////////////////////// int persistant_array_create(object store, string name) { // error checking if(!GetIsObjectValid(store)) return SDL_ERROR_NOT_VALID_OBJECT; else if(persistant_array_exists(store,name)) return SDL_ERROR_ALREADY_EXISTS; else { // Initialize the size (always one greater than the actual size) SetPersistantLocalInt(store,name,1); return SDL_SUCCESS; } } void persistant_array_delete_loop(object store, string name, int nMin, int nMax) { int i = nMin; while(i < nMin + 250 && i < nMax) { DeletePersistantLocalString(store,name+"_"+IntToString(i)); // just in case, delete possible object names DeletePersistantLocalObject(store,name+"_"+IntToString(i)+"_OBJECT"); i++; } // delay continuation to avoid TMI if(i < nMax) DelayCommand(0.0, persistant_array_delete_loop(store, name, i, nMax)); } int persistant_array_delete(object store, string name) { // error checking int size=GetPersistantLocalInt(store,name); if (size==0) return SDL_ERROR_DOES_NOT_EXIST; persistant_array_delete_loop(store, name, 0, size+5); DeletePersistantLocalInt(store,name); return SDL_SUCCESS; } int persistant_array_set_string(object store, string name, int i, string entry) { int size=GetPersistantLocalInt(store,name); if(size == 0) return SDL_ERROR_DOES_NOT_EXIST; if(i < 0) return SDL_ERROR_OUT_OF_BOUNDS; SetPersistantLocalString(store,name+"_"+IntToString(i),entry); // save size if we've enlarged it if (i+2>size) SetPersistantLocalInt(store,name,i+2); return SDL_SUCCESS; } int persistant_array_set_int(object store, string name, int i, int entry) { return persistant_array_set_string(store,name,i,IntToString(entry)); } int persistant_array_set_float(object store, string name, int i, float entry) { return persistant_array_set_string(store,name,i,FloatToString(entry)); } int persistant_array_set_object(object store, string name, int i, object entry) { // object is a little more complicated. // we want to create an object as a local variable too if (!GetIsObjectValid(entry)) return SDL_ERROR_NOT_VALID_OBJECT; int results = persistant_array_set_string(store,name,i,"OBJECT"); if (results==SDL_SUCCESS) SetPersistantLocalObject(store,name+"_"+IntToString(i)+"_OBJECT",entry); return results; } string persistant_array_get_string(object store, string name, int i) { // error checking int size=GetPersistantLocalInt(store,name); if (size==0 || i>size || i < 0) return ""; return GetPersistantLocalString(store,name+"_"+IntToString(i)); } int persistant_array_get_int(object store, string name, int i) { return StringToInt(persistant_array_get_string(store,name,i)); } float persistant_array_get_float(object store, string name, int i) { return StringToFloat(persistant_array_get_string(store,name,i)); } object persistant_array_get_object(object store, string name, int i) { if(persistant_array_get_string(store, name, i) == "OBJECT") return GetPersistantLocalObject(store,name+"_"+IntToString(i)+"_OBJECT"); else return OBJECT_INVALID; } int persistant_array_shrink(object store, string name, int size_new) { // Get the current size value int size = GetPersistantLocalInt(store, name); // Error check - non-existent array if(size == 0) return SDL_ERROR_DOES_NOT_EXIST; // If the new number of elements is equal to or greater than the current number of elements, autosuccess if((size - 1) <= size_new) return SDL_SUCCESS; // Delete entries that are outside the new array bounds int i; for(i = size_new; i < size; i++) { DeletePersistantLocalString(store, name+"_"+IntToString(i)); // just in case, delete possible object names DeletePersistantLocalObject(store, name+"_"+IntToString(i)+"_OBJECT"); } // Store the new size, with the +1 existence marker SetPersistantLocalInt(store, name, size_new + 1); return SDL_SUCCESS; } int persistant_array_get_size(object store, string name) { return GetPersistantLocalInt(store,name)-1; } int persistant_array_exists(object store, string name) { if (GetPersistantLocalInt(store,name)) return TRUE; else return FALSE; } // Test main //void main(){}