//:://///////////////////////////////////////////// //:: Astral Construct constants include //:: psi_inc_ac_const //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Ornedan //:: Created On: 23.01.2005 //::////////////////////////////////////////////// ////////////////////////////////////////////////// /* Constant defintions */ ////////////////////////////////////////////////// const int ASTRAL_CONSTRUCT_OPTION_BUFF = 1; const int ASTRAL_CONSTRUCT_OPTION_CELERITY = 2; const int ASTRAL_CONSTRUCT_OPTION_CLEAVE = 4; const int ASTRAL_CONSTRUCT_OPTION_IMPROVED_SLAM = 8; const int ASTRAL_CONSTRUCT_OPTION_DEFLECTION = 16; const int ASTRAL_CONSTRUCT_OPTION_MOBILITY = 32; const int ASTRAL_CONSTRUCT_OPTION_POWER_ATTACK = 64; const int ASTRAL_CONSTRUCT_OPTION_RESISTANCE = 128; const int ASTRAL_CONSTRUCT_OPTION_KNOCKDOWN = 256; const int ASTRAL_CONSTRUCT_OPTION_ENERGY_TOUCH = 512; const int ASTRAL_CONSTRUCT_OPTION_EXTRA_ATTACK = 1024; const int ASTRAL_CONSTRUCT_OPTION_FAST_HEALING = 2048; const int ASTRAL_CONSTRUCT_OPTION_HEAVY_DEFLECT = 4096; const int ASTRAL_CONSTRUCT_OPTION_IMP_BUFF = 8192; const int ASTRAL_CONSTRUCT_OPTION_IMP_CRIT = 16384; const int ASTRAL_CONSTRUCT_OPTION_IMP_DAM_RED = 32768; const int ASTRAL_CONSTRUCT_OPTION_MUSCLE = 65536; const int ASTRAL_CONSTRUCT_OPTION_POISON_TOUCH = 131072; const int ASTRAL_CONSTRUCT_OPTION_BLINDFIGHT = 262144; const int ASTRAL_CONSTRUCT_OPTION_CONCUSSION = 524288; const int ASTRAL_CONSTRUCT_OPTION_DIMENSION_SLIDE = 1048576; const int ASTRAL_CONSTRUCT_OPTION_ENERGY_BOLT = 2097152; const int ASTRAL_CONSTRUCT_OPTION_EXTRA_BUFF = 4194304; const int ASTRAL_CONSTRUCT_OPTION_EXTREME_DAM_RED = 8388608; const int ASTRAL_CONSTRUCT_OPTION_EXTREME_DEFLECT = 16777216; const int ASTRAL_CONSTRUCT_OPTION_NATURAL_INVIS = 33554432; const int ASTRAL_CONSTRUCT_OPTION_POWER_RESIST = 67108864; const int ASTRAL_CONSTRUCT_OPTION_REND = 134217728; const int ASTRAL_CONSTRUCT_OPTION_SPRING_ATTACK = 268435456; const int ASTRAL_CONSTRUCT_OPTION_WHIRLWIND = 536870912; const int ELEMENT_ACID = 1; const int ELEMENT_COLD = 2; const int ELEMENT_ELECTRICITY = 4; const int ELEMENT_FIRE = 8; const int ELEMENT_SONIC = 16; const int TEST_FLAG = 1; const int MENU_A_COST = 1; const int MENU_B_COST = 2; const int MENU_C_COST = 4; const int MENU_A_MASK = 511; const int MENU_B_MASK = 261632; const int MENU_C_MASK = 1073479680; const int AC_APPEARANCE_CHECK_LOW = 10; const int AC_APPEARANCE_CHECK_MEDIUM = 20; const int AC_APPEARANCE_CHECK_HIGH = 30; // For convenience. Compiler will complain if these are typoed :D const string ASTRAL_CONSTRUCT_LEVEL = "AstralConstructLevel"; const string ASTRAL_CONSTRUCT_OPTION_FLAGS = "AstralConstructOptionFlags"; const string ASTRAL_CONSTRUCT_RESISTANCE_FLAGS = "AstralConstructResistanceFlags"; const string ASTRAL_CONSTRUCT_ENERGY_TOUCH_FLAGS = "AstralConstructEnergyTouchFlags"; const string ASTRAL_CONSTRUCT_ENERGY_BOLT_FLAGS = "AstralConstructEnergyBoltFlags"; const string ASTRAL_CONSTRUCT_POISON_TOUCH = "AstralConstructPoisonTouch"; const string ASTRAL_CONSTRUCT_CONCUSSION = "AstralConstructConcussion"; const string ASTRAL_CONSTRUCT_CLAW = "psi_ast_con_claw"; const string ASTRAL_CONSTRUCT_SLAM = "psi_ast_con_slam"; const string CURRENT_SLOT = "CurrentAstralConstructSlot"; const string EDIT = "Edit"; const string MANIFESTED_SLOT = "ManifestedAstralConstructSlot"; // Strref constants const int STRREF_INVALID_CONSTRUCT_IN_SLOT = 16824742;