//real power spell constants // Level 1 Powers const int POWER_BOLT = 14001; const int POWER_CALLTOMIND = 14002; const int POWER_CHARMPERSON = 14003; const int POWER_CRYSTALSHARD = 14004; const int POWER_DAZE = 14005; const int POWER_DECELERATION = 14006; const int POWER_DEFPRECOG = 14007; const int POWER_DEMORALIZE = 14008; const int POWER_DISABLE = 14009; const int POWER_DISSIPATINGTOUCH = 14010; const int POWER_DISTRACT = 14011; const int POWER_EMPTYMIND = 14012; const int POWER_CONCEALTHOUGHT = 14013; const int POWER_ENERGYRAY_COLD = 14014; const int POWER_ENERGYRAY_ELEC = 14015; const int POWER_ENERGYRAY_FIRE = 14016; const int POWER_ENERGYRAY_SONIC = 14017; const int POWER_ENTANGLE = 14018; const int POWER_FORCESCREEN = 14019; const int POWER_GREASE = 14020; const int POWER_GRIP_IRON = 14265; const int POWER_HAMMER = 14021; const int POWER_INERTIALARMOUR = 14022; const int POWER_MINDTHRUST = 14023; const int POWER_MYLIGHT = 14024; const int POWER_OFFPRECOG = 14025; const int POWER_OFFPRESC = 14026; const int POWER_STOMP = 14027; const int POWER_SYNESTHETE = 14028; const int POWER_THICKSKIN = 14029; const int POWER_VIGOR = 14030; const int POWER_EMPATHY = 14031; const int POWER_FARHAND = 14032; const int POWER_MATTERAGITATION = 14033; const int POWER_SKATE = 14034; const int POWER_TELEMPATHICPRO = 14035; const int POWER_ASTRALCONSTRUCT_SLOT1 = 14036; const int POWER_ASTRALCONSTRUCT_SLOT2 = 14037; const int POWER_ASTRALCONSTRUCT_SLOT3 = 14038; const int POWER_ASTRALCONSTRUCT_SLOT4 = 14039; const int POWER_BURST = 14041; const int POWER_DESTINYDISSONANCE = 14042; const int POWER_PRECOGNITION_MAIN = 14043; const int POWER_PRECOGNITION_ATTACK = 14044; const int POWER_PRECOGNITION_DAMAGE = 14045; const int POWER_PRECOGNITION_SAVES = 14046; const int POWER_PRECOGNITION_SKILLS = 14047; const int POWER_BITE_WOLF = 14048; const int POWER_CLAWS_BEAST = 14049; const int POWER_CREATESOUND = 14050; const int POWER_CALL_WEAPONRY = 14257; const int POWER_COMPRESSION = 14258; const int POWER_EXPANSION = 14259; const int POWER_CONTROL_OBJECT = 14260; const int POWER_METAPHYSICAL_CLAW = 14261; const int POWER_METAPHYSICAL_WEAPON = 14262; const int POWER_PREVENOM = 14263; const int POWER_PREVENOM_WEAPON = 14264; // Level 2 Powers const int POWER_BESTOWPOWER = 14051; const int POWER_BIOFEEDBACK = 14052; const int POWER_BRAINLOCK = 14053; const int POWER_CONCBLAST = 14054; const int POWER_CONCEALAMORPHA = 14055; const int POWER_CRYSTALSWARM = 14056; const int POWER_DISSOLVINGTOUCH = 14057; const int POWER_EGOWHIP = 14058; const int POWER_ELFSIGHT = 14059; const int POWER_ENERGYADAPTACID = 14060; const int POWER_ENERGYADAPTCOLD = 14061; const int POWER_ENERGYADAPTELEC = 14062; const int POWER_ENERGYADAPTFIRE = 14063; const int POWER_ENERGYADAPTSONIC = 14064; const int POWER_BODY_EQUILIBRIUM = 14065; const int POWER_PAINFUL_STRIKE = 14066; const int POWER_ENERGYPUSH_COLD = 14067; const int POWER_ENERGYPUSH_ELEC = 14068; const int POWER_ENERGYPUSH_FIRE = 14069; const int POWER_ENERGYPUSH_SONIC = 14070; const int POWER_LOCK = 14071; const int POWER_ENERGYSTUN_COLD = 14072; const int POWER_ENERGYSTUN_ELEC = 14073; const int POWER_ENERGYSTUN_FIRE = 14074; const int POWER_ENERGYSTUN_SONIC = 14075; const int POWER_IDENTIFY = 14076; const int POWER_IDINSINUATION = 14077; const int POWER_INFLICTPAIN = 14078; const int POWER_KNOCK = 14079; const int POWER_MINDDISRUPT = 14080; const int POWER_RECALLAGONY = 14081; const int POWER_THOUGHTSHIELD = 14082; const int POWER_DISSOLVEWEAP = 14083; const int POWER_SHAREPAIN = 14084; const int POWER_CONTROLAIR = 14085; const int POWER_CONTROLSOUND = 14086; const int POWER_REPAIRDAMAGE = 14087; const int POWER_AVERSION = 14088; const int POWER_DIMENSIONSWAP = 14089; const int POWER_EMPATHICTRANSFER = 14090; const int POWER_ENERGYMISSILE_COLD = 14091; const int POWER_ENERGYMISSILE_ELEC = 14092; const int POWER_ENERGYMISSILE_FIRE = 14093; const int POWER_ENERGYMISSILE_SONIC = 14094; const int POWER_ANIMAL_AFFINITY = 14095; const int POWER_STRENGTH_OF_MY_ENEMY = 14096; const int POWER_CHAMELEON = 14097; const int POWER_CLAIRVOYANT_SENSE = 14098; const int POWER_CLOUD_MIND = 14099; // Level 3 Powers const int POWER_BODYADJUST = 14100; const int POWER_GREATAMORPHA = 14101; const int POWER_DARKVISION = 14102; const int POWER_PSIBLAST = 14103; const int POWER_DANGERSENSE = 14104; const int POWER_ENERGYBOLT_COLD = 14105; const int POWER_ENERGYBOLT_ELEC = 14106; const int POWER_ENERGYBOLT_FIRE = 14107; const int POWER_ENERGYBOLT_SONIC = 14108; const int POWER_ENERGYBURST_COLD = 14109; const int POWER_ENERGYBURST_ELEC = 14110; const int POWER_ENERGYBURST_FIRE = 14111; const int POWER_ENERGYBURST_SONIC = 14112; const int POWER_ENERGYRETORT_COLD = 14113; const int POWER_ENERGYRETORT_ELEC = 14114; const int POWER_ENERGYRETORT_FIRE = 14115; const int POWER_ENERGYRETORT_SONIC = 14116; const int POWER_EXHALEBLACKDRAG = 14117; const int POWER_ERADICATEINVIS = 14118; const int POWER_SHAREPAINFORCED = 14119; const int POWER_KEENEDGE = 14120; const int POWER_MENTALBARRIER = 14121; const int POWER_MINDTRAP = 14122; const int POWER_TOUCHSIGHT = 14123; const int POWER_BODYPURIFICATION = 14124; const int POWER_DISPELPSIONICS = 14125; const int POWER_ENERGYWALL_COLD = 14126; const int POWER_ENERGYWALL_ELEC = 14127; const int POWER_ENERGYWALL_FIRE = 14128; const int POWER_ENERGYWALL_SONIC = 14129; const int POWER_HUSTLE = 14130; const int POWER_TIMEHOP = 14131; const int POWER_UBIQVISION = 14132; const int POWER_ECTOCOCOON = 14133; const int POWER_CRISISBREATH = 14134; const int POWER_EMPATHICTRANSFERHOSTILE = 14135; const int POWER_FATELINK = 14136; const int POWER_DIMENSION_SLIDE = 14137; const int POWER_ECTOPLASMICFORM = 14138; const int POWER_ENERGYCONE_COLD = 14139; const int POWER_ENERGYCONE_ELEC = 14140; const int POWER_ENERGYCONE_FIRE = 14141; const int POWER_ENERGYCONE_SONIC = 14142; const int POWER_CLAW_OF_THE_VAMPIRE = 14143; const int POWER_DUODIMENSIONAL_CLAW = 14144; const int POWER_VAMPIRIC_WEAPON = 14145; const int POWER_ESCAPE_DETECTION = 14146; // Level 4 Powers const int POWER_INERTBARRIER = 14147; const int POWER_STEADFASTPERCEP = 14148; const int POWER_DETECT_REMOTE_VIEWING = 14149; const int POWER_EMPATHICFEEDBACK = 14150; const int POWER_ENERGYADAPTION = 14151; const int POWER_FREEDOM = 14152; const int POWER_MINDWIPE = 14153; const int POWER_POWERLEECH = 14154; const int POWER_PSYCHICREFORMATION = 14155; const int POWER_TELEKINETICMANEUVER = 14156; const int POWER_DIMENSIONALANCHOR = 14157; const int POWER_DISMISSAL = 14158; const int POWER_DIMENSIONDOOR_SELFONLY = 14159; const int POWER_DIMENSIONDOOR_PARTY = 14160; const int POWER_DOMINATE = 14161; const int POWER_DIMENSIONDOOR_SELFONLY_DIRDIST = 14163; const int POWER_DIMENSIONDOOR_PARTY_DIRDIST = 14164; const int POWER_ENERGYBALL_COLD = 14165; const int POWER_ENERGYBALL_ELEC = 14166; const int POWER_ENERGYBALL_FIRE = 14167; const int POWER_ENERGYBALL_SONIC = 14168; const int POWER_PSYCHICVAMPIRE = 14169; const int POWER_CLAW_ENERGY_COLD = 14170; const int POWER_CLAW_ENERGY_ELEC = 14171; const int POWER_CLAW_ENERGY_FIRE = 14172; const int POWER_IMMOVABILITY = 14173; const int POWER_TRUEVENOM = 14174; const int POWER_TRUEVENOM_WEAPON = 14175; const int POWER_WEAPON_ENERGY_COLD = 14176; const int POWER_WEAPON_ENERGY_ELEC = 14177; const int POWER_WEAPON_ENERGY_FIRE = 14178; const int POWER_INTELLECTFORTRESS = 14179; const int POWER_REMOTE_VIEWING = 14180; // Level 5 Powers const int POWER_BALEFULTEL = 14181; const int POWER_ECTOSHAMBLER = 14182; const int POWER_POWERRESISTANCE = 14183; const int POWER_PSYCHICCRUSH = 14184; const int POWER_TOWERIRONWILL = 14185; const int POWER_TRUESEEING = 14186; const int POWER_CATAPSI = 14187; const int POWER_SHATTERMINDBLANK = 14188; const int POWER_HAILCRYSTALS = 14189; const int POWER_SECONDCHANCE = 14190; const int POWER_TELEPORT_SELFONLY = 14191; const int POWER_TELEPORT_PARTY = 14192; const int POWER_ENERGYCURRENT_COLD = 14193; const int POWER_ENERGYCURRENT_ELEC = 14194; const int POWER_ENERGYCURRENT_FIRE = 14195; const int POWER_ENERGYCURRENT_SONIC = 14196; const int POWER_PSIONICREVIVIFY = 14197; const int POWER_PSYCHOFEEDBACK = 14198; const int POWER_CLAIRTANGENT_HAND = 14199; // Level 6 Powers const int POWER_BREATHBLACKDRAGON = 14200; const int POWER_DISINTEGRATE = 14201; const int POWER_CRYSTALLIZE = 14202; const int POWER_FUSEFLESH = 14203; const int POWER_RETRIEVE = 14204; const int POWER_TEMPORALACCELERATION = 14205; const int POWER_BANISHMENT = 14206; const int POWER_GREATERPRECOGNITION_MAIN = 14207; const int POWER_GREATERPRECOGNITION_ATTACK = 14208; const int POWER_GREATERPRECOGNITION_DAMAGE = 14209; const int POWER_GREATERPRECOGNITION_SAVES = 14210; const int POWER_GREATERPRECOGNITION_SKILLS = 14211; const int POWER_PSIONICRESTORATION = 14212; const int POWER_DISPELLING_BUFFER = 14213; const int POWER_FORM_OF_DOOM = 14214; const int POWER_NULL_PSIONICS_FIELD = 14215; const int POWER_REMOTE_VIEW_TRAP = 14216; const int POWER_CLOUD_MIND_MASS = 14217; // Level 7 Powers const int POWER_CRISISLIFE = 14218; const int POWER_DECEREBRATE = 14219; const int POWER_ENERGYWAVE_COLD = 14220; const int POWER_ENERGYWAVE_ELEC = 14221; const int POWER_ENERGYWAVE_FIRE = 14222; const int POWER_ENERGYWAVE_SONIC = 14223; const int POWER_INSANITY = 14224; const int POWER_MINDBLANKPERSONAL = 14225; const int POWER_OAKBODY = 14226; const int POWER_ULTRABLAST = 14227; const int POWER_EVADEBURST = 14228; const int POWER_MOMENTOFPRESCIENCEATTACK = 14229; const int POWER_MOMENTOFPRESCIENCEARMOUR = 14230; const int POWER_MOMENTOFPRESCIENCESAVES = 14231; const int POWER_MOMENTOFPRESCIENCESKILLS = 14232; const int POWER_ECTOCOCOONMASS = 14233; const int POWER_ETHEREALJAUNT = 14234; const int POWER_REDDOPSI = 14235; const int POWER_SEQUESTER = 14236; // Level 8 Powers const int POWER_RECALLDEATH = 14237; const int POWER_IRONBODY = 14238; const int POWER_PSIMINDBLANK = 14239; const int POWER_TRUEMETABOLISM = 14240; const int POWER_SHADOWBODY = 14241; const int POWER_ASTRALSEED = 14242; const int POWER_TIMEHOPMASS = 14243; const int POWER_HYPERCOGNITION = 14244; const int POWER_GREATER_TELEPORT_SELFONLY = 14245; const int POWER_GREATER_TELEPORT_PARTY = 14246; // Level 9 Powers const int POWER_ASSIMILATE = 14247; const int POWER_ETHEREALNESS = 14248; const int POWER_MICROCOSM = 14249; const int POWER_TIMELESSBODY = 14250; const int POWER_GENESIS = 14251; const int POWER_PSYCHICCHIR_REPAIR = 14252; const int POWER_TELEPORTATIONCIRCLE_VISIBLE = 14253; const int POWER_TELEPORTATIONCIRCLE_HIDDEN = 14254; const int POWER_PSYCHICCHIR_TRANSFER = 14255; const int POWER_TORNADO_BLAST = 14256; //Diamond Dragon Powers const int POWER_DIADRAG_CLAWS = 2459; const int POWER_DIADRAG_WINGS = 2460; const int POWER_DIADRAG_TAIL = 2462; const int POWER_DIADRAG_DRAGONFEAR = 2463; const int POWER_DIADRAG_BREATH_COLD = 2464; const int POWER_DIADRAG_BREATH_ELEC = 2465; const int POWER_DIADRAG_BREATH_FIRE = 2466; const int POWER_DIADRAG_BREATH_SONIC = 2467; const int POWER_DIADRAG_IMMUNITY = 2468; // Elan racial constant const int POWER_ELAN_RESILIANCE = 1992;