#include "prc_inc_smite" void main() { object oBinder = OBJECT_SELF; if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_ANDRAS)) return; object oTarget = PRCGetSpellTargetObject(); if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD || GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL) DoSmite(oBinder, oTarget, SMITE_TYPE_ANDRAS); }