/* 09/03/21 by Stratovarius Dantalion, the Star Emperor Dantalion, called the Star Emperor for his legend and appearance, is a composite of many souls. He grants binders the ability to teleport short distances, read thoughts, and stop foes. Vestige Level: 5th Binding DC: 25 Special Requirement: No Influence: Dantalion’s influence causes you to be aloof and use stately gestures. Dantalion can’t help but be curious about the leaders of the day, so anytime you are within 100 feet of someone who clearly is (or professes to be) a leader of others, Dantalion requires that you try to read that person’s thoughts. Once you have made the attempt, regardless of success or failure, you need not try to read that person’s thoughts again. Granted Abilities: Pact magic grimoires attest to Dantalion’s profound wisdom and his extensive knowledge about all subjects. Because he knows all thoughts, he can grant you a portion of that power, as well as the ability to travel just by thinking. You also gain a portion of his commanding presence, which many binders ascribe to his royal origins. Read Thoughts: At will as a full-round action, you can attempt to read the surface thoughts of any creature you can see. If the target makes a successful Will save, you cannot read its thoughts for 1 minute. If you attempt to read the thoughts of a creature with an Intelligence score 10 points higher than your own, you automatically fail and are stunned for 1 round. */ #include "bnd_inc_bndfunc" void DantalionRead(object oBinder, object oTarget, int nDC) { if (GetAbilityScore(oTarget, ABILITY_INTELLIGENCE) - 10 > GetAbilityScore(oBinder, ABILITY_INTELLIGENCE)) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oBinder, 6.0); else if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE)) { if (!GetLocalInt(oTarget, "DantalionImmune")) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST), oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE), oTarget, 60.0); FloatingTextStringOnCreature(GetName(oTarget)+" thinks "+GetName(oBinder)+" smells of elderberries", oBinder, FALSE); } } else // Enemy succeeded on saving throw here { FloatingTextStringOnCreature(GetName(oTarget)+" resists your Read Thoughts for one minute!", oBinder, FALSE); SetLocalInt(oTarget, "DantalionImmune", TRUE); DelayCommand(60.0, DeleteLocalInt(oTarget, "DantalionImmune")); } } void main() { object oBinder = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nDC = GetBinderDC(oBinder, VESTIGE_DANTALION); DantalionRead(oBinder, oTarget, nDC); if (GetLevelByClass(CLASS_TYPE_SCION_DANTALION, oBinder) >= 5) { location lTarget = GetLocation(oBinder); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_INSANITY), oBinder); // Use the function to get the closest creature as a target object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(45.0), lTarget, TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oAreaTarget)) { if(oAreaTarget != oBinder && oAreaTarget != oTarget && GetIsEnemy(oBinder, oAreaTarget)) // Enemies only { DantalionRead(oBinder, oAreaTarget, nDC); } //Select the next target within the spell shape. oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(45.0), lTarget, TRUE, OBJECT_TYPE_CREATURE); } } }