/** * @file * Spellscript for Naberius Vestige * */ #include "bnd_inc_bndfunc" void main() { object oBinder = OBJECT_SELF; int nCasterLevel = GetBinderLevel(oBinder, VESTIGE_NABERIUS); int nDC = GetBinderDC(oBinder, VESTIGE_NABERIUS); int nSpell, nUses; int nSLA = GetSpellId(); effect eNone; int nInstant = FALSE; // All of these are under the same cooldown if (nSLA == VESTIGE_NABERIUS_COMMAND_APPROACH || nSLA == VESTIGE_NABERIUS_COMMAND_DROP || nSLA == VESTIGE_NABERIUS_COMMAND_FALL || nSLA == VESTIGE_NABERIUS_COMMAND_FLEE || nSLA == VESTIGE_NABERIUS_COMMAND_HALT) { if(!BindAbilCooldown(oBinder, VESTIGE_NABERIUS_COMMAND_APPROACH, VESTIGE_NABERIUS)) return; } switch(nSLA){ case VESTIGE_NABERIUS_DISGUISE_SELF_LEARN: { nSpell = SPELL_DISGUISE_SELF_LEARN; break; } case VESTIGE_NABERIUS_DISGUISE_SELF_OPTIONS: { nSpell = SPELL_DISGUISE_SELF_OPTIONS; break; } case VESTIGE_NABERIUS_DISGUISE_SELF_QS1: { nSpell = SPELL_DISGUISE_SELF_QS1; break; } case VESTIGE_NABERIUS_DISGUISE_SELF_QS2: { nSpell = SPELL_DISGUISE_SELF_QS2; break; } case VESTIGE_NABERIUS_DISGUISE_SELF_QS3: { nSpell = SPELL_DISGUISE_SELF_QS3; break; } case VESTIGE_NABERIUS_COMMAND_APPROACH: { nSpell = SPELL_COMMAND_APPROACH; if (nCasterLevel >= 14) nSpell = SPELL_GREATER_COMMAND_APPROACH; break; } case VESTIGE_NABERIUS_COMMAND_DROP: { nSpell = SPELL_COMMAND_DROP; if (nCasterLevel >= 14) nSpell = SPELL_GREATER_COMMAND_DROP; break; } case VESTIGE_NABERIUS_COMMAND_FALL: { nSpell = SPELL_COMMAND_FALL; if (nCasterLevel >= 14) nSpell = SPELL_GREATER_COMMAND_FALL; break; } case VESTIGE_NABERIUS_COMMAND_FLEE: { nSpell = SPELL_COMMAND_FLEE; if (nCasterLevel >= 14) nSpell = SPELL_GREATER_COMMAND_FLEE; break; } case VESTIGE_NABERIUS_COMMAND_HALT: { nSpell = SPELL_COMMAND_HALT; if (nCasterLevel >= 14) nSpell = SPELL_GREATER_COMMAND_HALT; break; } } DoRacialSLA(nSpell, nCasterLevel, nDC, nInstant); }