//:://///////////////////////////////////////////// //:: Name Enervating Shadow //:: FileName inv_enervshdw.nss //:://///////////////////////////////////////////// /* Greater Invocation 5th Level Spell The dark powers cloak you and shield you from harm, while draining vitality from nearby foes. Any living creature within 10' of you must make a fortitude save or take a -4 penalty to Strength for 5 rounds. Creatures can only be affected by this once every 24 hours. This ability lasts 5 rounds, and does not work in sunlight or magical bright light. */ //:://///////////////////////////////////////////// #include "inv_inc_invfunc" #include "inv_invokehook" void main() { if(!PreInvocationCastCode()) return; //Declare major variables object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass()); effect eAOE = EffectAreaOfEffect(INVOKE_AOE_ENERVATING_SHADOW); effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eDur = EffectVisualEffect(VFX_DUR_INVISIBILITY); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_ENERVATING_SHADOW, FALSE)); //Link Effects effect eLink = EffectLinkEffects(eDur2, eAOE); eLink = EffectLinkEffects(eDur, eLink); //Apply VFX impact and effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5), TRUE, -1, CasterLvl); }