/* 3/1/21 by Stratovarius When you attain 3rd level, inner power begins to shine forth from your face, giving you a radiant countenance that dismays your foes. With a glance, you can render a single foe within 30 feet shaken for 1 round (Will negates; save DC 10 + invested essentia + Cha modifier). Your glance becomes a mindaffecting fear effect, and using it requires a move action. Any foe that successfully saves against this effect is immune to your unbearable countenance for 1 hour thereafter. */ #include "moi_inc_moifunc" void main() { object oMeldshaper = OBJECT_SELF; int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_INCANDESCENT_COUNTENANCE); effect eLink; if (nEssentia) { if(!TakeMoveAction(oMeldshaper)) return; object oTarget = PRCGetSpellTargetObject(); int nDC = 10 + nEssentia + GetAbilityModifier(ABILITY_CHARISMA, oMeldshaper); if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetLocalInt(oTarget, "IncanCountenance")) { // Same effect as Doom Spell ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, 6.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOOM), oTarget); } else { SetLocalInt(oTarget, "IncanCountenance", TRUE); DelayCommand(HoursToSeconds(1), DeleteLocalInt(oTarget, "IncanCountenance")); } } }