#include "prc_inc_smite" #include "moi_inc_moifunc" void main() { object oMeldshaper = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC) DoSmite(oMeldshaper, oTarget, SMITE_TYPE_CHAOS); }