/* 21/02/19 by Stratovarius Black Candle Fundamental Level/School: 1st/Evocation [Light or Darkness] Range: Touch Target: Object touched Duration: 1 round/level Saving Throw: None Spell Resistance: No You draw on extraplanar shadow or banish existing shadows to let in the light. This mystery functions like the spell light or the spell darkness. Only one of these two effects is possible per use, and you must decide which effect is desired when casting. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { object oShadow = OBJECT_SELF; // Get infinite uses at this level if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23666); if(!ShadPreMystCastCode()) return; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { location lTarget = PRCGetSpellTargetLocation(); myst.fDur = 6.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; if (myst.nMystId == FUND_BLACK_CANDLE_LIGHT) { // Create AoE myst.eLink = SupernaturalEffect(EffectAreaOfEffect(VFX_MOB_DAYLIGHT)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur); } else { // Create AoE myst.eLink = SupernaturalEffect(EffectAreaOfEffect(AOE_PER_DUSK_AND_DAWN)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur); } } }