/* 21/02/19 by Stratovarius Sight Obscured Fundamental Level/School: 0/Illusion (Glamer) Range: Touch Target: Creature touched Duration: 1 round/level You cloak the subject and her movements in subtly shifting shadow. This mystery grants a +5 circumstance bonus on Hide and Pick Pocket checks. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { object oShadow = OBJECT_SELF; // Get infinite uses at this level if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23669); if(!ShadPreMystCastCode()) return; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { myst.eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_HIDE, 5), EffectVisualEffect(VFX_DUR_AURA_CHAOS)); myst.eLink = SupernaturalEffect(EffectLinkEffects(myst.eLink, EffectSkillIncrease(SKILL_PICK_POCKET, 5))); myst.fDur = 6.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel); } }