/* 13/02/19 by Stratovarius Clinging Darkness Apprentice, Dark Terrain Level/School: 3rd/Conjuration (Creation) Range: Close (25 ft. + 5 ft./2 levels) Area: 20-ft.-radius emanation Duration: 1 minute/level Saving Throw: Reflex negates Spell Resistance: Yes Shadow oozes out of the floors, the walls, even the air, filling the area with wisps of writhing blackness. Creatures within the area become coated in these clinging shadows. Any creature affected by this mystery must make a Reflex save or become immobilized for one round. This applies each round they are in the area of effect. */ #include "shd_inc_shdfunc" #include "shd_mysthook" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { location lTarget = PRCGetSpellTargetLocation(); myst.fDur = 60.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; // Create AoE myst.eLink = EffectAreaOfEffect(AOE_PER_CLINGING_DARKNESS); if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur); myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel); myst.nSaveDC = GetShadowcasterDC(oShadow); SetLocalMystery(oShadow, MYST_HOLD_MYST+"2", myst); } }