/* 18/02/19 by Stratovarius Consume Essence Master, Ebon Walls Level/School: 9th/Necromancy [Death] Range: Touch Target: One living creature Duration: Instantaneous, then 1 round/level Saving Throw: Will negates Spell Resistance: Yes You reach out and peel the subject’s shadow away, then wrap it inside your own. The target of this horrid mystery must succeed on a Will saving throw or die. If the creature succumbs to the mystery and dies, it immediately returns to life, gains the dark creature template, and is under your control. The creature remains in this state for 1 round per level, and then dies again. */ #include "shd_inc_shdfunc" #include "shd_mysthook" #include "prc_inc_template" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND); if(myst.bCanMyst) { myst.fDur = 6.0 * myst.nShadowcasterLevel; if(myst.bExtend) myst.fDur *= 2; myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel); // Only creatures, and PvP check. if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow)) { // Check Spell Resistance if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen)) { if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_DEATH)) { // Death Immunity check if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH)) { myst.eLink = EffectLinkEffects(EffectCutsceneDominated(), EffectVisualEffect(VFX_DUR_DEATHWARD)); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOMINATE_S), oTarget); ApplyTemplateToObject(TEMPLATE_DARK, oTarget); DelayCommand(myst.fDur, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget)); } } } } } }