/* 14/02/19 by Stratovarius Shadows Fade Initiate, Unbinding Shade Level/School: 4th/Abjuration Range: Medium (100 ft. + 10 ft./level) Target: One creature or object; or 20-ft.-radius burst Duration: Instantaneous You reach into shadow and draw forth the reflection of active magic, merging it with that magic and causing them to cancel each other. This mystery functions like the spell dispel magic. */ #include "shd_inc_shdfunc" #include "shd_mysthook" #include "inc_dispel" void main() { if(!ShadPreMystCastCode()) return; object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_NONE); if(myst.bCanMyst) { effect eVis = EffectVisualEffect(VFX_IMP_BREACH); effect eImpact = EffectVisualEffect(VFX_FNF_DISPEL); location lLocal = PRCGetSpellTargetLocation(); int iTypeDispel = GetLocalInt(GetModule(),"BIODispel"); //-------------------------------------------------------------------------- // Dispel Magic is capped at caster level 10 //-------------------------------------------------------------------------- int nCasterLevel = PRCMin(myst.nShadowcasterLevel, 10); if (myst.nMystId == MYST_SHADOWS_FADE_GREATER) nCasterLevel = PRCMin(myst.nShadowcasterLevel, 20); if (GetIsObjectValid(oTarget)) { //---------------------------------------------------------------------- // Targeted Dispel - Dispel all //---------------------------------------------------------------------- if (iTypeDispel) spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact); else spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact); } else { //---------------------------------------------------------------------- // Area of Effect - Only dispel best effect //---------------------------------------------------------------------- ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation()); oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE ); while (GetIsObjectValid(oTarget)) { if(GetObjectType(oTarget) == OBJECT_TYPE_AREA_OF_EFFECT) { //-------------------------------------------------------------- // Handle Area of Effects //-------------------------------------------------------------- if (iTypeDispel) spellsDispelAoE(oTarget, OBJECT_SELF,nCasterLevel); else spellsDispelAoEMod(oTarget, OBJECT_SELF,nCasterLevel); } else if (GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE) { SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); } else { if (iTypeDispel) spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact, FALSE); else spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact, FALSE); } oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE,lLocal, FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_AREA_OF_EFFECT | OBJECT_TYPE_PLACEABLE); } } } }