/* ---------------- Divine Surge tob_dvsp_dvnsrg ---------------- 05/06/07 by Stratovarius */ /** @file Divine Surge Devoted Spirit (Strike) Level: Crusader 4 Prerequisite: One Devoted Spirit Maneuver Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature Your body shakes and spasms as unfettered divine energy courses through it. This power sparks off your weapon and courses into your foe, devastating your enemy but leaving you drained. You make a single attack against an enemy. If this attack his, you deal 8d8 extra damage. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d8(8), GetWeaponDamageType(oWeap), "Divine Surge Hit", "Divine Surge Miss")); } }