/* ---------------- Divine Surge, Greater tob_dvsp_dvnsrgg ---------------- 05/06/07 by Stratovarius */ /** @file Divine Surge, Greater Devoted Spirit (Strike) Level: Crusader 8 Prerequisite: Two Devoted Spirit Maneuvers Initiation Action: 1 Full-Round Action Range: Melee Attack Target: One Creature A torrent of divine energy courses through you. With supreme force of will, you channel the energy into a devastating attack even as it saps your mortal form. You make a single attack against an enemy. If this attack his, you deal 6d8 extra damage. For every point of constitution damage voluntarily taken, you gain a +1 bonus to attack and +2d8 damage. You can sacrifice a number of con points equal to your initiator level. This makes you flat-footed for the rest of the round. */ #include "tob_inc_move" #include "tob_movehook" void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); int nDam = 6; int nBonus = 0; int nBoost = GetLocalInt(oInitiator, "DVGreaterSurge"); // Cap is done here. if (nBoost > move.nInitiatorLevel) nBoost = move.nInitiatorLevel; if (nBoost > 0 && !GetIsImmune(oTarget, IMMUNITY_TYPE_ABILITY_DECREASE)) { nDam += nBoost * 2; nBonus += nBoost; // Con damage ApplyAbilityDamage(oInitiator, ABILITY_CONSTITUTION, nBoost, DURATION_TYPE_PERMANENT); } DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, d8(nDam), GetWeaponDamageType(oWeap), "Divine Surge, Greater Hit", "Divine Surge, Greater Miss")); DelayCommand(0.3, AssignCommand(oInitiator, ClearAllActions(TRUE))); } }