/* ---------------------------- Reth Dekala Entangling Blade tob_dvsp_rthdkln ---------------- 2024-12-05 07:55:55 by Jaysyn */ /** @file Reth Dekala Entangling Blade Devoted Spirit (Strike) Level: Crusader 4 Prerequisite: One Devoted Spirit Maneuver Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature Duration: 1 round. You hack into your foe's legs, forcing his movement to slow and his resolution to falter. You make a single attack against an enemy. If this attack hits, you deal 2d6 extra damage, and your foe takes a 20 ft penalty to his movement speed. */ #include "tob_inc_move" #include "tob_movehook" // Function to handle attack and effects void TOBAttack(object oTarget, object oInitiator) { effect eNone; PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Reth Dekala Hit", "Reth Dekala Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { // Apply 2d6 extra damage int nBonusDamage = d6(2); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nBonusDamage, DAMAGE_TYPE_SLASHING), oTarget); // Apply movement speed penalty and visual effect effect eLink = EffectLinkEffects(EffectMovementSpeedDecrease(20), EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE_RED)); eLink = ExtraordinaryEffect(eLink); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); // 6.0 seconds == 1 round } } // Main function void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (e.g., UMD) reports FALSE, do not run this maneuver return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if (move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }