/* ---------------- Flame's Blessing tob_dw_flmblssng.nss ---------------- 28/03/07 by Stratovarius */ /** @file Flame's Blessing Desert Wind (Stance) [Fire] Level: Swordsage 1 Initiation Action: 1 Swift Action Range: Personal. Target: You Duration: Stance. Fire is not your enemy, and it does not harm you. You gain fire resistance depending on your tumble ranks. Tumble 4-8 : Fire Resist 5. Tumble 9-13 : Fire Resist 10. Tumble 14-18: Fire Resist 20. Tumble 19 : Fire Immunity. This is a supernatural maneuver. */ #include "tob_inc_move" #include "tob_movehook" ////#include "prc_alterations" void main() { if(!PreManeuverCastCode()) return; object oInitiator = OBJECT_SELF; struct maneuver move = EvaluateManeuver(oInitiator, oInitiator); if(move.bCanManeuver) { int nSkill = GetSkillRank(SKILL_TUMBLE, oInitiator); effect eLink = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS); if (nSkill >= 4 && nSkill <= 8) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_FIRE, 5)); else if (nSkill >= 9 && nSkill <= 13) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_FIRE, 10)); else if (nSkill >= 14 && nSkill <= 18) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_FIRE, 20)); else if (nSkill >= 19) eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100)); if(GetHasDefensiveStance(oInitiator, DISCIPLINE_DESERT_WIND)) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL)); eLink = SupernaturalEffect(eLink); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator); } }