/* ---------------- Overwhelming Mountain Strike tob_stdr_ovrmnt ---------------- 19/08/07 by Stratovarius */ /** @file Overwhelming Mountain Strike Stone Dragon (Strike) Level: Crusader 4, Swordsage 4, Warblade 4 Initiation Action: 1 Standard Action Range: Melee Attack Target: One Creature Duration: 1 round Save: Fortitude Partial; see text Your mighty strike temporarily disorients your opponent, costing him precious seconds as he shakes off the attack. You make a single attack against an enemy. If this attack his, you do an extra 2d6 damage. If the target fails a Fortitude save vs 14 + Strength modifier, it is slowed. */ #include "tob_inc_move" #include "tob_movehook" //#include "prc_alterations" void TOBAttack(object oTarget, object oInitiator) { effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator); PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(2), GetWeaponDamageType(oWeap), "Overwhelming Mountain Strike Hit", "Overwhelming Mountain Strike Miss"); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack")) { // Saving Throw if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (13 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator)))) { effect eLink = ExtraordinaryEffect(EffectSlow()); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); } } } void main() { if (!PreManeuverCastCode()) { // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oInitiator = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct maneuver move = EvaluateManeuver(oInitiator, oTarget); if(move.bCanManeuver) { DelayCommand(0.0, TOBAttack(oTarget, oInitiator)); } }