/* ---------------- Syllable of Affliction Bereft level 1 true_bft_afflict ---------------- 19/7/06 by Stratovarius */ /** @file Type of Feat: Class Prerequisite: Bereft 2 Specifics: When the Bereft successfully speak this syllable, the target takes loses one of his senses for a number of rounds equal to the Bereft's class level. Sight: The target is struck blind. Hearing: The target becomes deaf. Touch: The target takes a -2 penalty on Disable Trap, Jump, Open Lock, Search, and Tumble. Use: Selected. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { /* Spellcast Hook Code Added 2006-7-19 by Stratovarius If you want to make changes to all utterances check true_utterhook to find out more */ if (!TruePreUtterCastCode()) { // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTrueSpeaker = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_NONE/* Use METAUTTERANCE_NONE if it has no Metautterance usable*/, LEXICON_EVOLVING_MIND /* Uses the same DC formula*/); if(utter.bCanUtter) { // This is done so Speak Unto the Masses can read it out of the structure utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker); utter.fDur = RoundsToSeconds(GetLevelByClass(CLASS_TYPE_BEREFT, oTrueSpeaker)); if(utter.bExtend) utter.fDur *= 2; // If the Spell Penetration fails, don't apply any effects if (!PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen)) { // eLink is used for Duration Effects (Penalty to AB etc) if (PRCGetSpellId() == SYLLABLE_AFFLICATION_SIGHT) { utter.eLink = EffectLinkEffects(EffectBlindness(), EffectVisualEffect(VFX_DUR_BLIND)); } else if (PRCGetSpellId() == SYLLABLE_AFFLICATION_SOUND) { utter.eLink = EffectLinkEffects(EffectDeaf(), EffectVisualEffect(VFX_DUR_BLIND)); } else if (PRCGetSpellId() == SYLLABLE_AFFLICATION_TOUCH) { utter.eLink = EffectLinkEffects(EffectSkillDecrease(SKILL_DISABLE_TRAP, 2), EffectSkillDecrease(SKILL_JUMP, 2)); utter.eLink = EffectLinkEffects(utter.eLink, EffectSkillDecrease(SKILL_OPEN_LOCK, 2)); utter.eLink = EffectLinkEffects(utter.eLink, EffectSkillDecrease(SKILL_TUMBLE, 2)); utter.eLink = EffectLinkEffects(utter.eLink, EffectSkillDecrease(SKILL_SEARCH, 2)); utter.eLink = EffectLinkEffects(utter.eLink, EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MAJOR)); } } // Duration Effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel); // Mark for the Law of Sequence. This only happens if the power succeeds, which is why its down here. DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur); }// end if - Successful utterance }